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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
One of those vague patch notes as I've been working on the main game and didn't keep track of the changes that affect the playtest demo build. So, amongst other things that I will remember only once i've hit the post button: - Rebalanced attacks speed. Dawn noโฆ
- Fixed language selection (it was defaulting to English no matter what language you select since the Christmas Eve's patch). - Game now starts "Nine days ago..." instead of ten. I'm not reducing the scope of the game, I just got my math wrong. Thanks for playโฆ
- Throwing Daggers now work against the "Demon" boss (which doesn't affect training mode since you don't have upgrades in training mode) - Throwing Daggers are now more obvious (additional VFX when thrown) - During the day, if you press and hold left mouse butโฆ
Updated to Unreal Engine 5.7 !! Seems fine from what I've tested, there should even be some performance improvements. Please let me know if you hit technical issues. - Demon fight now has a fatality sequence at the end - Improved hit boxes and animation frame โฆ
Thanks for playing! What's new: - Chests are no longer placed with randomization. - New intro cut-scenes (skippable //old intro cut scene now pops half way through the demo) - (EXPERIMENTAL) New boss fight: Demon (a fast paced enemy that teleports, dash and suโฆ
Mostly small tweaks for this patch. I didn't keep track as I've been working on the main game. Thanks for playing!