Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small update that fixes minor issues with enemies and the player, also fixed the issue where the player was immortal under certain conditions.
Dear players, I'm excited to announce a significant update to my game along with a price reduction to make the experience accessible to a wider audience!NEW LOWER PRICE! The game is now available at €2.99 / $2.99 / £2.49 (previously €4.99 / $4.99 / £4.29)WHAT'…
Added New Feature: Score System & Leaderboards - Added comprehensive scoring with end-game breakdown - Automatic score submission to Steam leaderboards - Leaderboards button in main menu - Damage penalty scales with your score - Bonus for maintaining high mult…
Added 5 new passive abilities: - Enemy Confusion – Periodically confuses a percentage of enemies, causing them to attack each other instead of the player. - Shockwave Totem – Deploys a totem that unleashes 10 concussive blasts, damaging nearby enemies. - Skill…
- Made various visual changes to some UI elements. - Balanced some active abilities. - Adjusted certain enemies that dealt too much damage to the player. - Fixed issues with the 4 abilities Orbital Pistol, Orbital Rifle, Orbital Shotgun, and Orbital SMG, which…
Hey everyone,I'm the solo dev behind Monster Mayhem, a cartoon-style roguelike survivor-like that just launched on Steam.Before release, I had around 3,000 wishlists and worked hard on the page, trailer, and game itself. But after launch... only 14 sales and 0…