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Frontier Force Vanguard is an open-world, turn-based RPG where you take on missions and build your reputation and supports the Empire expansion.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improve skill customization – Allow adding more than one skill or set it to maximum so it consumes all available soul capacity. Add lighting effects in caves – Enemies outside the player’s view range or torchlight should be invisible. Update skill rune icons t…
Improve skill customization – Allow adding more than one skill or set it to maximum so it consumes all available soul capacity. Add lighting effects in caves – Enemies outside the player’s view range or torchlight should be invisible. Update skill rune icons t…
This game replace Frontier Force Vanguard with new game 4th Horizon
Due to a shortage of funds, I’ve had to make major changes to this game’s development. Instead of hiring a sprite artist, I’ll be creating my own assets for the time being. However, if I continue using my own drawing style, the visuals may end up inconsistent.…
As of the current state of the game, it feels clunky and needs major changes. The world map view will also require a significant update, as well as the research tree. Due to some issues I’m currently facing, development is delayed for another 2–3 weeks until I…
Previously, a completed area could be replayed. Now, it has been replaced with a variant where players can explore new areas, such as dungeons. Expanded areas like dungeons require a key to unlock and explore. Players cannot build anything in dungeons, as they…
Multiple bug fixes and damage calculation adjustments. Added a new ARMOR parameter for damage calculation (not yet implemented). ARMOR reduces damage after resistance is applied. Any damage below 0 will be registered as 0.1 instead. Disabled fade-in/out effect…
Fix attribute of units and building and damage calculation related to research tree, update research tree, add new unit "SCOUT". Scout can reveal area Fix glitchy enemy behavior, now it can attack with skill correctly and able to cast self spell Add enemy skil…