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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed\ Enemies teleport to the player character's coordinates upon invoking the Pause menu\ Player character fails to perform the cleaning action on the floor after reloading the saved game\ Enemies become invisible when the player moves away from them through…
Hello Pergolans, and thanks for your feedback since launching the demo! As before, please report anything you find in our Discord's #demo-bug-reports channel. If an issue has already been reported, please reply to the existing report thread with the version yo…
Hi all, we've been able to recreate and resolve the main issue with save/load. If folks continue to have issues in v47, please submit a bug report in our Discord's *demo-bug-reports* section.We are continuing to address bugs as they are reported, thank you all…
Hi everyone, and welcome to another Dandelion Void devlog.A few weeks ago we shadowdropped the first-ever public demo for Dandelion Void during the Triple-i Initiative Showcase! This was a huge milestone for our team. This project has been in development for a…
Haven’t played the Demo yet? That’s fine, you have plenty of time this cosy season to hunker down and start your exploration of the Pergola. Whether it’s the plant life, emptiness, or solitude, there’s a lot to be wary of that could potentially make you scream…
Hi everyone, long time no see (it’s been approximately 1 second since our last Steam post about partnering with Kwalee)Aren’t you excited? It’s finally time to reveal our first public demo of Dandelion Void Dandi-demo Void… Demo-lion Void… we’ll be workshoppin…
Hi everyone, and welcome to a special edition of the Dandelion Void devlog. Today we have an exciting announcement: Dandelion Void officially has a publisher! Everyone please give a warm welcome to the fine folks and blokes across the pond – specifically Kwale…
Join us by the campfire on the 8th of October at 4pm UTC for the Triple-i Initiative showcase, where we’ll be showing something you won’t want to miss.The show is back-to-back trailers of games from other studios like us - all in 45 minutes - with world premie…
Dandelion Void is featured in this years PVE Survival Crafting Fest! This event runs 31 August @ 5:00pm UTC to 7 September @ 5:00pm UTC PvE Survival Crafting Fest is for games that are primarily PvE titles, that have survival elements like a hunger bar, that a…
Hi everyone, and welcome to another Dandelion Void devlog. Today we have a special treat from our composer Catton Arthur!Some of you might remember a previous post where Catton walked us through the dynamic audio tools he used to create Dandelion Void’s multil…
Hi everyone, and welcome to another Dandelion Void devlog. Over the past few weeks we’ve been doing a lot of story development work, and last month the team gathered to review a story overview slide deck together. This makes for a great opportunity to show you…
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some of you may have already seen this creatur…
Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all technical and not quite “devlog material.” …
Hi everyone, and welcome to a special edition of the blog.Today’s post won’t touch on any Dandelion Void content. For those just interested in the game, don't worry: today’s post is an extra entry in between our normal two week devlog schedule, so this blog is…
HI EVERYONE AND WELCOME TO ANOTHER DAND *clears throat* Hi everyone, and welcome to another Dandelion Void devlog. Earlier this month we previewed some exciting new assets related to food and culinary furniture. Today we have some more visual treats to show of…
Fresh from the Asset Kitchen Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a wide swath of new art assets, including a variety of new lootable and craftable props, as well as new furniture you can find in the map! Tales fro…
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a long-awaited update (certainly by us, and possibly by you?) to our inventory UI! Old-time Overlays As shown in a previous post, the game’s appearance has gone through several …
Hi everyone, and welcome to another Dandelion Void devlog. In a post last year we introduced the 4 members of our engineering and art teams: Brian, Dara, Roland, and Robin (yours truly). Today we’re (re)introducing the audio team for Dandelion Void: Catton Art…
Hi everyone, and welcome to another Dandelion Void devlog. Usually this blog is about the game features that we’re making for our players. But today we’re showing off a shiny new toy that we made for ourselves. We’re excited to introduce the Dandelion Void deb…
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re going to be showing off the evolution of our Root Whipper enemy, culminating in a brand-new model! Spoiler label: this post goes into detail about one of the enemies you will encounter in D…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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