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Hey!First of all: sorry it's been so quiet around here, and sorry the playtest is taking this long. Making a game on your own, next to a job, turned out to be a lot harder than I expected. I kept pushing the playtest back because I didn't want to put something…
Siegebound Devlog #01 – Mechanics Rework & Playtest StatusHey! Small update on what I’ve been working on and where the playtest is at.🔧 Mechanics ReworkSome of the core mechanics just weren’t fun enough, so I ended up redesigning a big part of the gameplay. T…
Hello! I’m Matzgo, the developer behind Siegebound, and I’ve got some exciting updates as we approach our first official playtest.🔧 Finalizing GameplayI’ve been working on improving core gameplay systems — especially character and unit abilities, along with t…