Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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72% positive of 85 · Mostly Positive · Live from Steam
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A deep indie strategy RPG with destructible battlefields; the ability to build bridges, traps, and barricades; the ability to shove enemies off cliffs and into lava; and full-fledged mod support.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (85 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and …
Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properl…
Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game…
Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s …
Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’…
Greetings, tactics fans! After many years of work, the follow-up game to Telepath Tactics is now available to play on Steam early access! Together in Battle is a procedural team management strategy RPG that follows the events of Telepath Tactics. Here's the pr…
Hello there! I see you've found your way to the Steam store page for Telepath Tactics. My name's Craig--I developed this game about a decade ago, and I'm here to tell you that I ended up remaking it from the ground up and releasing it as Telepath Tactics Liber…
Great news, everyone: Telepath Tactics Liberated is out! As you probably know, Telepath Tactics Liberated is a ground-up remake of Telepath Tactics in a brand-new engine. Featuring an overhauled UI, 3D terrain, HDR lighting and effects, a way better camera sys…
Greetings, tactics fans! I'm excited to announce that the Telepath Tactics remake is now playable from beginning to end, and it has a name: Telepath Tactics Liberated. (You see, not only do you do some liberating in the course of the game's plot, but the game …
Hello, tactics fans! I'm pleased to report continued progress on the remake. Let's start with brass tacks: as of today, all of the game's battles have been remade with proper 3D terrain! In addition, I've converted the campaign's one and only mandatory proc ge…
Hello, tactics fans! Since our last update, I've been working hard on the new engine. As of this past week, all of the game's basic systems are now complete! Engine improvements include: new procedural animations help everything feel more vibrant and alive. Ch…
Hey there Telepath Tactics fans! Some of you have been understandably curious about my progress on the new engine--well, you will no doubt be pleased to hear that I've just released an alpha demo of Together in Battle for the Steam Game Festival, featuring tha…
Hello, tactics fans! It's been a while since I last posted here on Steam*, and this page seemed past due for an update. Here's the short version: I've been working hard on the new engine for a few years now, and Telepath Tactics is now fully playable within sa…
Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained …
Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained …
Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and …
Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properl…
Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game…
Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s …
Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’…