Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 3 · 3 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
BloodBound Knights is a fast-paced roguelike shoot 'em up where you battle through procedurally generated levels, unleash powerful spells, and upgrade your gear. Choose your class, master unique abilities, level up, customize your playstyle, and become unstoppable.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
V1.1.2 Just rolled out, and a lot of changes have been made, including : • Improved ability feedback. Ability icons now visually indicate when they are on cooldown by turning red after use. • Performance optimization to address cases where the game could reach…
This update focuses on a complete rework of the game’s core logic to significantly improve performance and stability. Without going into technical details, the game is now more optimized than ever, allowing a much higher number of enemies on screen without cau…
As some players may have experienced some bugs, I went and rushed to fix them: - The reset button now refunds the full amount of money - The enemies now don't get stuck on each other - Made xp give more well xp - Some other minor bugs Thanks y'all for playing …
BloodBound Knights will be launching the 26th of July, so very soon ! I'm very happy to see this finally coming to life, I've spent countless days working on this project (almost 2 years !) and I'm very proud of what the game looks like today, and I hope you g…