Last 7 days · history since Nov 1, 2026
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A top-down arena shooting light Roguelike game. Players take on the role of a modified warrior who is caught up in a black hole and forced to land on an unknown planet. Faced with hordes of alien monsters and uncontrollable mechanical debris
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Game logo optimizationIncreasing the difficulty of scene fragmentationOptimize the performance of the first loading scenarioFix the description error of the Pirate Bone SwordEnhance the visual visibility of the boss fireballIncrease boss to obtain RPMOptimize …
新增一个怪物 降低同时音效数量上限以优化体验和性能 修复:花园的位置一直在0点 修复:多个无人机位置重叠 猎颅 道具描述优化 初始普通人型的移动动画 优化 修复:部分界面有1帧的标记残留现象 增加重置攻击冷却时的特效 第一个场景适当优化
冲撞兽增加拖尾、风力 电母的站立加钱数值限制最大值为40 调整英雄的最小移速为0.1(之前是可能出现负数的bug) 优化商店商品锁定按钮的交互 修复bug:尸体会和怪物碰撞的异常 优化爆炸的物理反馈 在设置界面中加入尸体时间的调控 降低怪物火球飞行速度20% 稍微增加英雄的再生成长 增加医疗塔治疗时的音效 修改生成地雷武器的首次时机在开局 电母增加全息手机模型 电母英雄增加讲话机制
调整击破物资箱生成塔的位置为继承 细化聚变芯 描述 BOSS火球表现强化 boss火球碰撞高频化 镜头距离稍微拉近10% 修复bug:怪物释放火球时没有进入技能动作 提高了所有物体的贴图质量1倍(增大了游戏包体) 新增死亡模式,受伤就会游戏失败 增加雨地的脚步声 支持近战武器对场景物的破坏 优化血条过渡表现 修复异瞳的bug 细化火球怪的施法动作
修复bug:双人模式的失败时结算音效异常 优化部分道具描述 修复某个道具特性残留异常 修复物资属性计算错误 优化赛博核道具叠加描述 修复本地双人模式的少量属性问题 雨地的水花特效跟随主角 修复少量bug 优化英雄属性描述
优化本地双人模式 优化火球表现 优化主场景表现
Add a new storyline event systemExtensive game optimization
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.