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A first version of a population simulator has been developed. Rather than having a very artificial variation in the number of individuals, here each person is managed from birth to death. At first, I didn't think I would need so much detail. It is the future m…
UpdatesStock boxes are now animated: boxes appear, move and disappear in the stock areas as the stock changes. Buildings now show their activity: the Flour Fabric and the Baker have specific 3D objects that reflect activity.The number of boxes shown in a stock…
TutorialSeveral improvements on tutorial steps, reorganized in chapters, with more interaction with player. Possibility to skip a step or an entier chapterPreselection of implied buildingsTexts reworkDegraded productionDegraded production in quality already ha…
Moving towards a small demo led to fixing many things, especially in the products flow: producing, requirements computing, purchasing and transporting products. But we are now more confident in values we get in the views : they make sense and each production b…
New weather system, with a slow night and day cycle. Weather economic influence not yet implementedShading of out of order buildings :3D stock displaying - size will be increased, for better readibility.New view "All warehouses" :New view "All education sites"…
We are preparing some testing internal sessions and so we are working on several improvements to enhance "first contact game experience".New icons for produced products in floating panels."Take a screenshot" button.Separate the menu buttons in logical groups.C…
First we change scale in order to get a better feeling about building sizes - from 1 to 4.Here after, houses from size 1 to 4 : with the hew House view : We work also to improve design, color space, terrain, and various icons. We had several products and servi…
As expected, a transportation model is being implemented in The Blackout Project.The first step focuses on the local automatic transportation system.Here, local means that transportation operates within a limited range, mainly determined by the type of site in…
In The Blackout Project, every company has specific requirements for its workforce.These requirements are divided into four levels:Common (Levels 1–3): non-professional, general workers.Professional Levels (3 Pro, 4 Pro, and 5 Pro): specialized workers, traine…
In the newly implemented system, each individual is tracked.Every person is born, attends school, and may go on to study—sometimes for a long time, sometimes not. Each individual belongs to a social category, which influences their chances of reaching higher l…