Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Trying a more creepy FOV with more stuff hidden in the dark. Some enemy AI improvements, they're getting smarter-ish. Smoothed out music transitions. Fixed some navigation things in the level and map.
Another blessed update as we polish away and test a few things: Breaking crates now don't require a full charge to get cracking. Regular swing should do it. But you're still weak from cryosleep so it takes 2 swings, a charged attack will take just the 1. Blockโฆ
Greetings my flock, Short note because I got eggs to eat. Added 2 new areas in the late part of the level - accessible through high faith or forsaken More general cooking of environment Adjusted difficulty of some encounters Improved navigation after collectinโฆ
Blessed Martyrs, A few updates to the demo playtest:Some initial performance optimizationRemoved battery-casing puzzle to test the flow without itRemoved the Stash until it works properly (saving items between nuns etc) - it will be back!Adjusted the walkway eโฆ
Made the Battery crafting clearer, and improved crafting/trade UI in general. Smoothed out some later areas
Dear Sisters, It's been too long since my last confession, but here I am, so forgive me. We've added a few new things in this demo build, and removed a few things which we'll keep for the full game. FOR PREVIOUS PLAYTESTERS: You must delete your save folder otโฆ
Hello Martyrs, It's been a few weeks since my last confession and our last playtest, so all I can say is, we kept cooking. Welcome to the new playtesters! Join us on Discord here: https://discord.gg/U2Q7VkPbGm Here's a few of the main things that have changed:โฆ