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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This past week I was attend the Game Developer's Conference as a volunteer. I unexpectedly got the chance to showcase Princess Paladin in the Indie Arcade! Big thanks to Black in Gaming to letting me exhibit, and for everyone who stopped by. I got a lot of greโฆ
Version 0.6 is here! First off, this build brings the addition of the difficulty meter. As the player performs better (bigger combos, dodging and blocking just before an attack, etc.), the enemies starting improving to keep pace. As the development progresses,โฆ
Version 0.5 is here! The goal of this update was to address a lot of the feedback received during the playtesting session held at GDC last month. There are a variety of adjustments to the game instead of one focused addition.Made a pass at improving the visualโฆ
This update brings a number of enhancements to Nala's ability kit. These new options allow players more flexibility in combat. (AIR JUGGLING IS REAL NOW)Four new melee attacks (Up/Down + attack on the ground, Up/Down + attack in the air)BlockingReworking the Aโฆ
This update brings the addition of several types of rooms that will feature in the game.Explore. These rooms are built as platforming segments to add more variety to the gameplay. There will not be any enemies in Explore rooms, but there may be hazards to avoiโฆ