Last 7 days
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88% positive of 301 · Very Positive · Live from Steam
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A post-apocalyptic roguelike set in modern-day New England. Scavenge tools to craft an arsenal capable of dealing with the ever-evolving hordes of zombies, mutants, aliens, and robots in one of the deepest survival sims around.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (301 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Android branch
I was going to wait a few days like usual, but there was another old crafting group entry that was throwing the same bearing error message I already fixed 3 times today. So I may as well push this now so I can get that fixed.Fully rebalanced acid resistances a…
Due to my intelligence and skill, I accidentally didn't properly apply the fixes in the last hotfix. Now they're fixed but actually. These were:Fixed an error related to the removed bearing ball recipe.Fixed an error related to "junkfood_allergen". Both of the…
Fixed an error related to the removed bearing ball recipe.Fixed an error related to "junkfood_allergen". Both of these errors were harmless, but annoying.Removed the large adjustable wrench from the game. This wrench didn't really do anything special and wasn'…
Inhalers are no longer with huge money when empty. Currently they're not worth anything, but that will be fixed.The regional dump bandit base no longer has massive patches of deep pits. Most are shallow.Fixed the effect overlay for when a character is carrying…
There was a brief delay in updates because I was working on the tutorial video, but it's out now (see the guides section here on Steam if you're interested) so now we're back to the regular grind.Makayla Sanchez in the Refugee Center now offers some basic advi…
Added Ancient India's Weapons of War, a book that contains recipes for gambesons, aketons, chainmail, mirror armor, and a wide variety of melee weapons, several of which existed but didn't have recipes before. It requires more skill than the Medieval Arms & Ar…
Rolls of aluminum foil now contain aluminum foil and not, for some reason, dozens of foil wrappers.Fixed the measurements for aluminum foil.Chestraps and bellywraps have had their recipes revised and make a lot more sense now.Chitin, leather, and plate gauntle…
Fixed most cases of kelp forests throwing errors when loading in.The mod menu's borders are back.Cleared out a ton of dead code and unusable menu options in the settlement board.Extracted new and updated strings from the game text for translators.Backported a …
Implemented a fix to a longstanding bug which was sometimes causing garbled text on very large displays and some multi-monitor setups. This fix changes how scaling and DPI are handled on some monitors. This change may cause text to appear smaller than you are …
Many years ago, someone plopped down a faction called the Gray Moose Militia. They had no quests, no real dialogue, no story, and were never properly set up to have territory or AI, so they just stood there doing nothing. People occasionally find them and were…
Characters (player or not) will now attempt to disassemble everything they can in a disassembly zone when told to do so, rather than stopping after the first item.Characters will attempt to deconstruct every part of every vehicle in a disassembly zone, rather …
The PPA-5 is now the PPA-5 plasma launcher, and it uses the launchers skill instead of rifles.Plasma guns now do heat damage instead of stab. Targets struck by these weapons are EMPed, and the PPA-5 also does a flashbang effect to anything caught in the blast.…
Corpses and dormant zombies that revive while under a vehicle will now try and crawl out to one side, unless there's a hole in the floor they can pop up through. They should otherwise never appear inside of a vehicle. If they can't find a space to crawl out to…
The sidebar now properly shows volume of sounds in or adjacent to the player's tile, as well as sounds made by a vehicle the player is operating. Previously it was failing to report a lot of sounds, despite that information being rather important.This volume i…
Substantially boosted the ecology experience gained from chopping down trees and fishing. Fishing trains every ten minutes and then additionally you get training whenever you successfully catch anything. This training is capped at 5 ranks for fishing and 4 ran…
Any armor item can now be a replica, just like melee weapons. Replica armor is clearly named and labeled, and has 66% the protection values of regular armor.Replaced all of the budget steel/fake chain and plate armor found in mansions and museums with replica …
Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed.Seve…
Movement modes no longer work in deep water. You are swimming, there's not much to be said about your posture beyond that. In the future it might make sense to have fast swimming ("running") vs regular swimming ("walking"), but the movement modes as they curre…
Added the electric spanner. This is an autolearned recipe for a homemade mod which helps you cock your crossbow if you are not strong enough to use it, reducing the weapon's strength requirement by 4. The device uses lithium batteries and must be switched on (…
NPCs now know if they are vitamin deficient, and they will take vitamins or eat foods that contain necessary vitamins to fix this if they have access to them. This system isn't perfect, and NPCs that are surrounded by tasty food that doesn't have vitamins migh…