Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
98% positive of 58 · Very Positive · Live from Steam
Loading reviews from Steam…
cheapskate (pre-alpha, in development, early access) is a third person action sports sandbox featuring offliine singleplayer, peer to peer multiplayer, easy mod support, Steam Deck compatibility, and one low price forever.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 98% on 2026-11-01 → 98% today (58 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
game build update game and content projects updated to newer Godot updated steamworks sdk development news Had to take the summer off. Been on the job hunt / short contract grind for too long and needed a break from game development. Then a childhood friend wa…
1 year on Steam Early Access cheapskate first went on Steam Early Access one year ago yesterday on April 1st. cheapskate has been in live development since day 1 sharing on my blog and later YouTube then later Instagram and TikTok. I decided to put it on Steam…
Story Mode Systems & Community ContentAdding Story Mode "under the hood" systems to support progression, story missions, cutscene only missions, and level state changes based on story progressionThere will be multiple story missions in every level that revolve…
some minor content update got a chance to review recent community decal submissions packaged up everything for game format (remember 512x512 .png for all decal submissions, thanks!) added them all to the base project assets in the modding project so anyone can…
New Skateboard Deck Graphic Modding support refactored the skateboard deck graphic customization pipeline created a modding pipeline for deck graphics made a youtube tutorial for how to mod deck graphics Thanks for playing. Come drop by our Discord to hang out…
More vert tweaking and level updates adding some speed adjustments to the acceleration on vert transition downhill updating the transition geometry in level 2 (rooftop skateparks) also tweaking the shipwreck in level 1 (beach skatepark) Thanks for playing. Che…
More vert transition skating supportToday I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate. All vert skating is still early development so the system doesn't support all sizes of ramps and transition so I…
Still polishing vert & playing player levelsToday I put some more work into polishing vert, some speed adjustments. I'll spend some time tomorrow integrating vert transition into Level 1 so there's some quarter pipes and half pipes to skate and push a new buil…
Still Iterating On Vertical Transition SkatingSmoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding som…
New Vert cam and hangtime in next buildVert cam. Camera changes while in vert air:The camera swings high over you as you hit apex.Hangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:As you approach and exit zero-g, I cut gravity by a…
Wrapped up vertical transition skating exploration (video)After exploring a couple different approaches, I've settled on lip spline movement for guiding the skater in the air above vertical transition. I feel that, for me, it will be the cleanest approach for …
I've continued experimenting with the first approach for vertical transition skating to see what it would take to get the basics set up and then get an understanding of what it would take to fully debug, featurize, and polish. I posted a video covering the sta…
Today I continued experimenting with approaches for vertical transition skating. There are a few different ways to go about it so I'm seeing what the limitations are starting with this method. Some things are already working fairly well, others not yet. I'll k…