Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
58% positive of 29 · Mixed · Live from Steam
Loading reviews from Steam…
6DOF gameplay, setting the player free from the floor. Balanced multiplayer maps with stable and well tested netcode. Random Single Player layouts. Windows, Mac, Linux support. THIS IS AN EARLY ACCESS ALPHA ANY OR ALL ASSETS MAY BE REPLACED.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 58% on 2026-11-01 → 58% today (29 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
More hull fixes
Still having hull vis issues
Ships were invisible and UI was doubled due to some changes made to the player prefab
Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
Added SteamApi Shutdown
Discord channel up!
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplaye…
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplaye…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.