Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Additions - experimental ice biome - AI generated voiceovers are now toggleable Bugfixes - game crashed when there were more than 128 enemies displayed by on the radar screen
Additions - redium manual tower: fire volley (!) - option to enable/disable voltite buildings when there is not enough power - theta-7 message explaining the mid boss needs to be marked to be shot at - rotate button gets highlighted when a rotatable building iโฆ
Additions - ammo factory building to supply redium towers with special ammo - crowssbow/minethrower/minigun do alternative more powerful attacks when supplied with special ammo - redium radar, shows colored dots to identify enemy types - post encounter screen โฆ
Changes - message box is paused when game is paused - removed unfinished/unneeded info on the bottom right of post zone screen - starter alien is less likely to be in end game zones Bugfixes - achievement notification did show the unachieved achievement icon -โฆ
This might break your save files. Additions - basic achievement system - option to advance daytime on the planet by paying prestige points - confirmation popup when starting a new session while having another session active already - player is restricted to thโฆ
Additions - detailed attribute lists for all buildings in techtree & buildmenu - when last kit was lost, there is now an option to buy one if enough prestige is owned - hints to guide new players to the tech tree after first zone won Changes - alien plant now โฆ