Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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70% positive of 221 · Mostly Positive · Live from Steam
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Fight through Purgatory in a janky adventure where you and your friends are ethereally chained together. Wield chain magic, bully enemies with chain physics, and make terrible decisions in this game full of gratuitous amounts of jiggle physics. Built by a solo dev when mom wasn't home.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (221 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v1.1.12 Increased xp from killing Grundle - players should all mostly level up now after killing Grundle Steam Deck 30fps cap set by default - should lead to smoother overall frame pacing and better feeling performance. Steam deck is still not officially suppo…
Skipping to v1.1.6 as I made and tested several builds internally before rolling all the changes into this build. Fixed a crash caused by Chinese localisation - similar to the issue cuasing crashes when using Japanese localisation. Fixed several issues with lo…
Fixed a bug with Japanese localisation causing crashes. Removed Generative AI-assisted 3D model for mummy enemy - replaced with a decent looking asset. Removed Generative AI-assisted 3D model for wendogo - replaced with a custom model repurposing zombie 3D mod…
Steam Next Fest Is Over!Well... Steam Next Fest is officially behind us.First of all, thank you very much to every single person who downloaded the demo, played it, streamed it, speedran it or simply took the time to leave feedback. Reading through hundreds of…
Big news, Bound Souls!June 2026's Steam Next Fest is almost here, and months ago I made the ultimate decision to commit Soul Chained to it. Ever since, I've been working around the clock - not because I've gone mad, but because the alternative is admitting how…
Now's the time to become immortalized.A few weeks ago, as part of celebrating having reached 200 Steam Reviews - I promised to let you all suggest a new Steam achievement on Discord. Unfortunately, I've only seen a few suggestions, albeit very good ones.Now, t…
Ask Me Anything!Hey there, Bound Souls! While I've almost always had the time to answer questions on Discord, particularly in the general chat channel, I've never had a public AMA.Now that Soul Chained is finally out, I'd love to answer more than just a few qu…
Finally, it's here. Yes, Soul Chained is OUT!The moment I've been waiting for - the culmination of more than two years of sleepless nights, endless coffee cups, and dreams (and/or nightmares) about bugs and glitches - has finally arrived. I can't believe I'm w…
Great news does come in waves!Remember when I had to delay Soul Chained's release because of Grundle's pixelated grundle, which made it rather hard for Steam to finish reviewing the build? Well, things have finally turned around for the better.I'm happy to ann…
Well… I wish I were making this up.A few days ago, I shared how Steam was having a HARD time reviewing Soul Chained. They couldn't reach Grundle the Defiler to confirm that his rather impressive pixelated equipment isn't - well, for lack of a better term - por…
Exciting times, Bound Souls!After the release date reveal a week ago, we hit some great strides in the wishlist department - now at 40,000! Two years ago, when I started the project, I never would have imagined I'd reach this number - but now we're here.To eve…
Hello again, Bound Souls!With Devlog #2 talking mostly about the Soul Chain, it's the perfect time to talk about a similarly important part of the game and something that separates it from its Chained very far cousin - Combat!While the basics are just trying t…
Test out the trials of Purgatory!With Soul Chained's release closing in, Purgatory must look its best when the first wave of Warlords arrives. To make sure of it, I've planned out a series of playtests.Make sure you're in the know. Check out the details below …
It's been decided, Bound Souls!We're neck deep in Steam Next Fest - but that doesn't mean news is stopping! Here I am again, telling you exactly what most of you've been asking for since I started sharing this passion project of mine with everyone.I've got a c…
Celebrate Next Fest with me with some goodies!Together with the Bound By Time: Next Fest Demo Speedrun Challenge, I'm running a giveaway as another form of celebration for my game's participation in Steam Next Fest!Check out the details below!Bound by Fortune:…
Are you fast enough, Bound Soul?As part of celebrating Soul Chained's participation during Steam Next Fest, I'm running a speedrunning competition to see who's the fastest to beat the Soul Chained Demo!Check out the details below!Bound by Time: Next Fest Speed…
Next Fest is Chain-bound!After months of preparation, updates, bug fixes, and far more late nights than I'd like to admit, Soul Chained is officially participating in Steam Next Fest!To celebrate, the demo has received a major update, a speedrun challenge is o…
Welcome back, Bound Souls!Since Devlog #1 mostly introduced the game, I wanted the next ones to dive a bit deeper into how Soul Chained actually plays once players stop panic rolling into each other for 15 minutes straight.But don't take it as an insult - ther…
Good day, Bound Souls!The Steam Medieval Fest is here, and Soul Chained is taking part! To celebrate, there's a big update to the demo (which you can play right now!), we've got multiple community events running, and the full game is (almost) feature complete!…
Good day, Bound Souls!If you're seeing this, thank you so much for being part of our community early on. 🫡Just before a surge of new members happens when things get more active, we'd love to treat you as part of the first wave of Bound Souls! It's easy - coun…