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Hello everyone!I am very excited to share the results of my hard work with you. Over the past month, I have implemented a series of complex mechanics that will play a crucial role in the future development of the game.Here is what's new:🚗 VehiclesDriveable Ve…
Hello!Several weeks of hard work have passed, and during this time, I have implemented critical new features and updated the game's demo version.In-Game MessengerThis is a vital tool for immersion and interacting with the AI. Through the messenger, players can…
Hello everyone!To streamline future localization, the primary development of my game is done in English. I recently spent four full days translating over 3,100 words from English into Ukrainian. Honestly, I didn’t expect so much text content to have accumulate…
Hello!I’ve spent the last four months improving the AI and polishing the game's core. The new demo version provides a clear look at the direction the game is headed. A key part of the gameplay takes place on what I call the Global Map. The player’s task is to …
Hello friends! The lessons on the basics of the game continue to expand. I created a training scenario to learn how to handle grenades. Subscribe to my social networks to stay up to date with news and updates. Thank you for playing!
Hello friends! I created a new training scenario for learning the basics of handling weapons. You will find it in the training campaign. Fixed a bug with missing sound pulses for Katerina. Sound pulses are a very important UI element, so I created a version of…
Hello everyone! I am incredibly excited to share the results of my hard work over the past two months. I have been focusing on implementing a series of complex, interconnected systems that play a vital role in the tactical espionage and sabotage gameplay of my…
Hello everyone!I can’t wait to show you my progress on developing an ambitious new convoy ambush mission for my game. The player's main objective is to intercept and neutralize enemy transport units along their transit route.When designing the map, the biggest…
Hi everyone! For the assault missions in my game, I really want to incorporate trenches. Trenches are one of the oldest types of fortifications.The problem is that the Unreal Engine Landscape isn't very well-suited for this task:It requires labor-intensive 'dr…
Hello! I want to demonstrate the progress in the development of Outpost Buildings.A well-equipped outpost serves as a base of operations for your fighters. At outposts, fighters can heal from injuries, sleep, and craft and upgrade weapons and equipment.To buil…
Hello! I want to demonstrate the progress in developing resource management, trade, and the hunger and dehydration mechanics. Resources necessary to maintain the combat readiness of the squad can be obtained through trade and by completing missions. The most i…
Hello!I am very excited to share the progress on the command mode for NPC companions. Attack and hold fire commands allow you to set up ambushes with NPC companions and coordinate fire.If things get hot and you are badly hurt, NPC companions will come to the r…
Hello!I am very excited to share with you the progress in squad management. I present to you a ground assault drone. This drone can be used for reconnaissance and fire support. With the help of this fearless mechanical partner, you can catch the enemy off guar…
Hello!I am very excited to show you my progress on the implementation of squad movement on the global map and the new mechanics for firing from a Man-Portable Air Defense System (MANPADS).Thank you very much for watching.Please support me on my Patreon.Stay tu…
Hello!I have added a map of the mission area and a display of mission objectives on the map. In this example we need to destroy an enemy self-propelled howitzer.
Hello!I developed a system of procedural interiors. To diversify the rooms in the game, the walls of the rooms are painted in one of the pre-set color styles. Furniture is randomly placed based on pre-set layouts.Follow me on social media to stay up to date wi…
Hello!For the last two weeks, I've been practically drowning in code, refining and deepening the combat system and AI. I am very excited to show you a new mechanic - Suppressive Fire.From a tactical point of view, suppressive fire is used to prevent the enemy …
Hello! I continue to improve the enemy AI. Now they can try to arrest you if the character has no weapon in his hands and no rifle on his back. Of course, a rocket launcher on your back will also prevent an arrest.:) Sidearm is allowed, but only in a holster. …
Hello! A top-down camera is very good for making tactical decisions. But sometimes it creates a problem with long-range shooting. I present to you a new shooting mode for weapons with optics. In this mode, the camera "detaches" from the character and allows yo…
Hello friends! I have published a new update of the demo version. I created a special training campaign and a training scenario that teaches the control basics. The training scenario takes us into the distant past and contains a mini game of hide and seek with…