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The Vanguard OutpostIt's been a while since I wrote another devlog on the progress of Tunguska 2: Whitefall! During this past months I was building out the beginning quests in the Vanguard Outpost, where you'll start off the game as a guard amidst a faction cr…
I have been slowly making progress with the "T-Life" global AI. Here's a quick GIF showing the NPC squads bustling around a non-active map, visualized with symbols:(Sorry about the small size, Steam only allows 5MB max per file)Currently, the NPC squads (each …
Dear Ghoul Hunters,Hope you are having a great day! I'm happy to announce that the development of Tunguska 2: Whitefall has reached an important milestone: the 10-month-long 3D modeling/texturing/level building for the demo has been completed! Now I have a bet…
Tunguska 2: Whitefall Development Progress UpdateGhoul Hunters and Future Predators!It's been a month and as promised, I'm excited to show you what I accomplished thus far! I was able to complete two more Points of Interest on the Petrovsky map: a commercial s…
Thank you for following the devlog for Tunguska 2: Whitefall! I will post monthly updates of the development progress as I work my way through this ambitious project. Artwork Update This month I mainly worked on a collection of village houses and some old furn…
Tunguska 2 Dev Progress UpdateHappy New Year! Over the holidays, I was able to make some nice progress with the sequel - Tunguska 2: Whitefall. The game world can now transition from normal state to the fearsome Whitefall state!The event begins with the white …
After a month of work, we can now follow a team of NPCs and watch them explore the map and return to base 😎 I'm excited to show you this gameplay video:Note at the beginning when the NPC runs towards his teammate (leader), he was just standing there looking a…