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Hi everyone!The Project Enceladus demo was originally planned for October 30th. However, a great opportunity came up that I simply couldn’t pass on: part of the game’s voice acting will be recorded by real voice actors.Casting and recordings Darren’s voice act…
Chapter I — DoneChapter I is complete. That's the honest summary — but what "complete" actually means here took considerably longer to get right than expected.The biggest technical overhaul this chapter received was to the telekinesis system. The previous impl…
A lot has happened since our last update in July. Tomi has been hard at work expanding Project Enceladus, creating new things and reworking some old ones, and today we'd love to share some of the progress that's been made across level design, puzzle systems, a…
We’re back with another development update from Project Enceladus. This one dives a bit deeper into the techy side of things, so if you're into performance tricks, custom tools, and animation workflows — this is for you!Performance Upgrades – Custom Data Layer…
Our Discord is now openProject Enceladus finally has a home outside the station. The official Discord server is live, and it’s the best place to follow development, share theories and talk directly with me while I build the game.What you’ll find thereDevelopme…
Hey everyone!2025 has been an incredible year for Project Enceladus, and I wanted to take a moment to share where we're at.What's Been AccomplishedThis year, the game has transformed from early prototypes into something real. The game now has 5 fully playable …
As we get deeper into development on Project Enceladus, we wanted to take a step back and share something a bit more personal: Why this game? Why this genre mix? Why this tone?The answer is layered. Like the game itself.Why Sci-Fi?For many of us on the team, s…
We’ve been sharing updates on the game itself — but not much about the people building it yet. So here’s a proper introduction to the small team behind Project Enceladus! Where it all began...Before we ever opened Unreal Engine, or built puzzles, or placed a s…
What we now call “the right tone” didn’t come easy. The early stages of development — especially building the Prologue — were both a design and technical challenge. There was a constant tension: how much to explain, how much to leave unsaid, and how to guide p…
While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant. It was an intense and exciting stretch of development. Now that we’ve caught …
We have exciting news to share: the final version of the Prologue is now complete! This is a huge milestone in development, and we’re thrilled to bring you this update. Now that the Prologue is finished, we have shifted our focus entirely to developing Chapter…