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Gameplay Overhaul Map Redesign: The map is now more flexible and intuitive, giving players more room for creative maze-building while lowering the complexity barrier for new strategies. Manual Level System: Spirits now level up using Mana instead of automatica…
Preface Lately, I’ve been thinking a lot about replayability in Elemental Labyrinth. As a solo developer, finding ways to keep the game fresh and engaging over time is a big priority. Inspired by my recent time with Teamfight Tactics: Set 14, I’m excited to in…
After a week of releasing the demo, I realized that many players struggled with the concept of building an effective maze. To address this, I’ve added new tutorial prompts that provide tips and guidance on how to approach maze building strategically. While I b…