Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 14 · Mostly Positive · Live from Steam
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Grab, Throw, Build, Explore, Upgrade, Fuse, Shoot, and Loot in this surreal, high-energy adventure where breaking the limits and reaching further is encouraged!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Foxoplasm is proud to present the latest update to Grabbus!This update is overflowing with balance adjustments, fixes, and new features!Let us know how Grabbus feels to play with the following changes...Item Storage! This new menu, found alongside the Evolutio…
We've been hard at work on the next update!These patch notes will be one of the larger ones seen since entering Steam Early Access...A summary of upcoming changes...-World Map 'Status' section: This will contain buttons that bring you to features like the Evol…
We're proud to present the latest update to Grabbus! -The world map's visuals have been further enhanced with a lighting layer, several reworked tiles, and a complete set of foliage for each biome! -Fixed bad math in the loot power calculation, specifically re…
Thank you for your patience!Foxoplasm is proud to present the World Map Overhaul in version 0.2.4!-New, larger tiles and decorations-16 new biomes with their own inter-blended generation rules-Animated water-Top-of-screen sky effect-New foliage-Improved perfor…
To prepare for more building and exploration features, work has already begun on the overhaul of the world map screen in Grabbus! In Grabbus, the world is generated on-the-fly using procedural "cloudy" noise to determine the default appearance and height of a …
-Recipes involving containers fused with non-container items were pointing to the wrong code, resulting in the wrong potency values, these fusion recipes should now work as intended -Enemy and Treasure Orb spawn rate both slightly increased -Bonus fusion spark…
Some graphics still need to be added or replaced, but the overhaul is going well! All 16 new biomes now have their terrain tiles done, and water animation is also getting tweaked.The shader previously used to recolor tiles between biomes has been removed, furt…
Immediate: -Feedback collection At this early stage, we'll be keeping a close eye on player feedback to identify and address bugs, balance issues, and other playability barriers. After we determine that enough has been done to make the baseline experience smoo…