Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay- Player deaths have a new, improved presentation.- A basic attack you've committed to now finishes its swing.- Silence no longer stops basic attacks.- Stuns and other effects that stop you acting now interrupt abilities already in progress.- Holding tโฆ
Gameplay- Rage from taking hits now scales with your level:1.5 Rage per percent of health lost at level 1.2.0 Rage per percent of health lost at level 30.- Basic attacks grant their exact Rage value instead of rounding up to the next whole point.AI- Fixed deadโฆ
Gameplay- New Travel ability: cast to move to a chosen destination; the camera centers on where you're going, and taking damage interrupts the cast.- Rage now builds from landing basic attacks and from taking hits, scaled by how much of your health the hit remโฆ
Gameplay - Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead. - Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills belโฆ
Gameplay - Enemies and champions now grow from one shared progression curve. Health climbs to about twenty times its starting value and damage to about thirteen times by the top level. - Hitting something well above your level now does less damage, and the damโฆ
Gameplay - Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around. - Cleave and Warcry now apply separate debuffs, and neither stacks with itself. - Slam and Rush only critically strike a target that is Bleeding. - Slam, Bโฆ