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This update saw some big changes to the UI and experience, and made many improvements in the backend code to enable this and future updates. Improvements - Battle UI overhaul: new Animus and Vis bars, layout overhaul, casting "zones" - New Animus icon - Hands โฆ
Fixes - Clients could not remove cards in Round 1 preventing further play - Fixed a synchronisation issue in the lobby screen
Continuing from the last significant update, this one modifies the first round draft to allow players to build into specific deck types. Let me know what you think of the changes on the Discord or Steam forum! 0.32 Gameplay Changes - Drafting Round 1: each plaโฆ
0.31- Game Changes - Removed Corpus (Lives). - Animus is no longer reset between rounds and starts higher - On reaching 0 Animus the team loses instantly - The Ritual Toll will affect each player independently - The Ritual Toll can be blocked with a shield on โฆ
Improvements - Added a return to menu button on game end - Self casting spells works more intuitively Fixes - Fixed the timer sound effect persisting after each toll - Fixed the timer sound effect persisting if a player times out - Toll removing a Corpus now dโฆ
Patch 0.29 - Improvements - Updated tooltips to cover more UI elements - Updated tooltips to display card effects info - Discord button added to the lobby screen - Fixes - Turn timer display bug showing Player 1 on draft screen - Turn timer logic bug keeping oโฆ
Hi all!Setting up another time to come and play Black Bristol with the dev and the rest of the community.I'll be on Discord to chat with you all and play a few games.Highlights:Solo and team lobbiesDev stream and Q&ASee you there!FathomBlack Bristol Discord
Come and play Black Bristol with the dev and the rest of the community on Discord!Highlights:Solo and team lobbiesDev stream and Q&ASee you there!FathomBlack Bristol Discord