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We're blown away by the amazing reception to the GrimKeep demo, and we would like to thank you for all the top notch feedback on things that still need improvement. We have read through all of it and decided to tackle the one that has been mentioned the most:T…
Hello everyone, We made a few updates to the demo that you can now enjoy! This list includes all fixes since version 0.0.4018.CombatThe Anger now becomes deadly when it acts, so its intent always shows the damage you'll actually takeIf the enemy's next attack …
Worries in the BeginningGoing into SNF this year was concerning to say the least. Not just to us, but a lot of developers were worried about the large increase in the number of titles this year. Would people even see GrimKeep? Steam Next Fest works in the foll…
Steam Next Fest has officially ended! ...and it was amazing for GrimKeep. Making a game, even if you think it's the best since sliced bread, you can never know how it'll do. Technically, we still don't know until we launch, but maybe, just maybe, we can take S…
Steam Next Fest has officially started! This means that you can play the GrimKeep demo all the way through the event and we'll keep you updated on what we're up to.We'd love to hear what you think about the demo! Any and all feedback is welcome, and we'll do o…
Hey everyone, Thanks for the FeedbackAfter spending the past two years making GrimKeep, it's been a dream come true to see your reactions to the demo and we want to send a huge thank you to everyone who's played the GrimKeep demo so far, and for all the valuab…
Resolution Games объявила дату выхода GrimKeep — мрачного roguelite, в котором привычную для жанра систему построения колоды заменили на сборку из кубиков. Игра выйдет 30 ноября на PC и PlayStation 5, а её стоимость составит 14,99 доллара. Уже сейчас пользоват…
We welcome you to enter the GrimKeep!After many months of hard work and plenty of requests, we’re excited to share that our demo is now available here on Steam for PC and Mac. Find items, roll your dice, and optimize your build to fire off massive damage. Cut …
#8 Devlog: Alpha Test ResultsHello everyone,This month we had our first ever alpha playtest and Henrik has made a great summary of our learnings and where we go from here. Enjoy! About the Alpha VersionWe did an alpha test of GrimKeep during August. We invited…
Hello there,In this month’s devlog we’ll cover what happens when you’re defeated and how Death’s Die might grant you a perk.The Cyclical RogueA roguelite is generally more of a system than a game world. What you explore is the optimization of tools, powers, or…
Let's check out how you play GrimKeep, a roguelite dicebuilder set in a grimdark world!
After a lot of hard work, we're finally at a stage where we can let some players through the gates of GrimKeep. We want to invite you to share your feedback and impact the development.If you like roguelites, deckbuilders, and engineering your way through tough…
Hello again, we're back, again... :P We haven't shared a lot about the GrimKeep gameplay, so let's take a look at the basics. GrimKeep Gameplay You traverse a world via a node map. You'll recognize this style of map from other games in the genre. The majority …
A few words about style and inspiration TL;DR: We like comic books! One thing we've heard a lot about GrimKeep is "That reminds me of \". If you're working in any visual arts field, you're probably used to this. Brains are pattern matching machines, and when p…
In GrimKeep you will encounter several enemies with different sizes and abilities. In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability, where he skips a turn but his next attack will deal a huge blow.
There will be several playable characters in GrimKeep, each with their own abilities and playstyle. They’re loosely based on characters from the old Grimm fairytales reimagined through a darker, Lovecraftian lens. Check out our take on Rapunzel.
GrimKeep will have a shop you can find along the way where you'll be able to pay for items with both gold 🪙 and blood🩸 But the question that lingers is…How did the shopkeeper get there?How did he survive the countless enemies along the path?And most of all .…
We’re back! Sorry for the radio silence 😅 Before summer vacation, our goal was to build a “vertical slice” of GrimKeep, basically a small, playable demo that shows every key part of the game, like a cake slice that lets you see all the layers. It’s enough to …
Let’s talk about the cast of GrimKeep! In this update, we’re diving into the kinds of characters you’ll meet: heroes, villains, and the unfortunate folks in between. In GrimKeep, there’s a clear divide between the good guys and the bad guys. No grey morality o…
Developing the art of GrimKeep Early stages Initially the GrimKeep project existed only as a concept of game mechanics; the idea of using dice and yatzy/poker combos as a start and a core, and building on it with "items". The simplicity of the dice would be a …