Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
0.8.12 Change List ๐ด Fixed charge shot shenanigans (UI staying visible and lingering audio). ๐ด Another potential fix to narrow down the elevator bug (seriously, this one is weird and tricky). ๐ด Fixed issues related to sprinting and stopping sprint. ๐ด Fixedโฆ
0.8.11 Change List ๐ด Improved tutorial: Daniel took your feedback to heart and cut down the intro flow. No more locking your movement during the Tannoy sequence. The original version was meant to make sure core systems (like healing) werenโt missed, but it enโฆ
0.8.9 Change List Another potential fix for falling through Fragmented Zone elevators Hub area screen now displays "Subject 1473" instead of username based on player feedback DLSS now applies correctly by its quality setting Fixed soft lock while standing on hโฆ
This light hotfix addresses bug reports received during the first few hours of the playtest's launch. 0.8.8 Change List Fixed dash sound not being affected by audio settings sliders Non-obtrusive potential fix for Fragmented Zone elevators causing players to fโฆ
Hey everyone, Daniel here. The VOID/BREAKER playtest has officially wrapped and I just want to say a massive THANK YOU to all of you who jumped in. Seeing thousands of players dive into my game, experiment with builds, break stuff (sometimes literally), and shโฆ
Hey everyone! Thanks to all the incredible support and feedback over the last few days. We received a bunch of requests to extend the VOID/BREAKER playtest. So we ran a quick poll on Discord to see what you all thought. Here are the results Weโve decided to exโฆ
Hey everyone! Thanks to all the incredible support and feedback over the last few days. We received a bunch of requests to extend the VOID/BREAKER playtest. So we ran a quick poll on Discord to see what you all thought. Here are the results Weโve decided to exโฆ