Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Uncover a forgotten legend as you venture through mythical realms. Play as four heroes bound by a mysterious fate. Explore ancient ruins, outsmart deadly foes and solve arcane puzzles. Each path you take reveals a piece of The Longest Tale.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Here is where the Tale took the team over the last few weeks... Chi:Implement custom achievements and Steam achievement integrationTweaks to various mechanics: free climb, wind avoidanceOptimize level flow, remove a few tedious traversal segmentsPortal VFX Roc…
Here is where the Tale took the team over the last few weeks... Chi:Bug fixes: stealth, combat, UI, cutscenesImplement a base achievement system and specific achievement logicDiego:Bug fixes: UI, player input, settingsImplement an in-game tool to stage and cap…
Here is where the Tale took the team over the last few weeks...Sara:Socials management & press/influencer engagementChi:Bug fixes: combat, interface, feedback, environmentAdd timed hints for various mechanics and combat encounters Diego:Finish controller suppo…
Here is where the Tale took the team over the last few weeks...Chi:Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experienceAdd hints to various mechanicsImprove performance and scene transitionsSara:Socials management & pres…
Here is where the Tale took the team last week...Chi:Implement better camera control in certain areas in the gameEnemy pathfinding fixes: ensure enemies always pursue players in stealth zonesRanged attack animation and ammo fixes Sara:Socials management & comm…
Here is where the Tale took the team last week...Chi:Ensure player always respawns and level resets correctly on deathEnsure death visual effects are consistent across all levelsFix bugs with camera, pathfinding, and area accessibility edge casesSara:Socials m…
A playthrough of The Longest Tale demo.