Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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76% positive of 55 · Mostly Positive · Live from Steam
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A combo-building incremental roguelike about smashing a physics ball as hard as possible. Strategically build your deck, collect upgrades and watch your weapons break the game in SSStyle! Enjoy the dopamine from the satisfying attacks flying through the landscapes of COMBOLITE!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (55 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
BugfixesBuffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff.Crossbows play their animation properly with the Marksman skill now.Rarity based buffs should no longer show up on buffs.Group mul…
Hi there!I've been working on a pretty large update for the Steam Summer Sale, and welp here it is!Weapon Changes◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the …
Entrepreneur skill now properly resets between savefiles.World ender skill now bypasses the 10 weapon limit at the end of an area.Shop refresh price should properly reset between deaths and savefiles.Objectives should no longer generate with absurdly high targ…
Somewhat of an optimization for projectiles. When you have more than 100 projectiles spawned in, then second slot projectiles will be simulated instead of actually spawned. This should greatly reduce lag and the cost of accuracy. I tried to match it reasonably…
Thanks to everyone for the feedback on the game! It was really helpful with evaluating what to do next with the game. Now I won't sugarcoat this, it's not a huge update y'all might be expecting here, so sorry if it's underwhelming, but it should fix some of th…
Fixed a bug where if you pressed the back button while paused, and quickly pressed ESC while transitioning, the objective remained on screen. Fixed a bug where objectives could generate with obscenely high targets when starting a new save file. (only happened …
Probably the absolute weirdest deck-builder I've ever played, COMBOLITE is all about repeatedly hitting a rock to score points and activate special combos to score even more points. Read the full article here: https://www.gamingonlinux.com/2025/04/combolite-is…
Hi there! After 105 days of development time, COMBOLITE finally launched today on April 28th. Join the discord here: https://discord.gg/MRPH7QWprk Changes since the demo There have been WAY TOO MANY changes to list them all here, so I'm going to point out the …
New Features Added save and quit button to pause menu. (such a great feature isn't it?) Added a tutorial that plays when you first play the game. Added some Steam achievements. Added an area counter to the map. Added "battle logs" which shows certain weapon ev…