Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Sling a devastating energy whip and unleash screen-clearing particle explosions in this high-octane twin-stick arcade shooter. Master pure, skill-based evasion, shatter geometric swarms, climb global leaderboards, or settle scores in local multiplayer.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone, we fixed a few major and minor bugs including : - Style mode music now doesn't suddenly cut out - Uploaded scores are now correct - Minor UI improvements and fixes Huge thanks to Shiny1 on twitch for hilariously finding these bugs. https://www.tw…
Fixed the following bugs : Mines no longer get less effective the longer you play in Arcade and Style. UI Score no longer jumps around.
- Fixed a bug where the whip and other visual effects were missing
SHWIP V2.0.5 release notes : - Added a much needed tutorial mode for new players - Fixed a shwipball teams bug - Improved mine explosions and other visual tweaks - Fixed a few audio bugs - More bug fixes surrounding inputs Thank for sticking with us everyone! …
Thanks to the awesome feedback from the Discord community, we added the following to V2.0.1. Improvements & Additions Mine detonation time has been increased. Adjusted difficulty of Arcade mode. Added new spawn sounds for smaller enemy spawn events. Made Strif…
Wow! It’s been a while… Let’s get right to it. What’s been added? A brand new input system Which means you can use a multitude of older generation controllers. We tested with OG xbox dukes on a mac – so compatibility with your devices should be great.Added new…
It's here, it's done! We hope you enjoy Shwip. Please join our community on Discord. https://discord.gg/zMtdKrYu9j Again, thanks for all the support from our fans.
THAT'S IT FOLKS! WE'RE HERE! What's changed since early access? We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox. Added a new Tutorial mode to help introduce mechanics. Finalized Style mode after…
We’ve showcased Shwip at several events over the years and we’ve come across the same key messages several times. Some players will instantly grasp the control style and gameplay, and some will have trouble – ultimately ending in frustration. We want Shwip to …
Check out a short glimpse into some alpha gameplay for Style mode. Currently we have a task system in place. Completing said tasks will give you a nice boost for your turbo-meter, and once that is full you'll be able to utilize a few new abilities including a …
Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather t…
We were recently invited to showcase Shwip at an event named Play 2 Practice at the Square One Microsoft store in Mississauga this weekend. The folks over at the Hands Eye Society have put on this event several times now in an attempt to bring local indie game…
Hey everyone, we posted a small update on Shwip progress. Have a read below. HammerLog 08 - What's going on?
Work on style mode is coming along nicely! Our original vision for the mode didn’t translate well towards players initially so we decided to scrap it and start from scratch. The original vision of Style was an upgradable version of Arcade. You had the same sle…
It's been a long time coming but Shwip is finally available to play! Thanks for following along with us through this journey, and be sure to post your comments, feedback, videos, everything! v1.1.0 Notes Style mode has been temporarily disabled because it's st…
We need your input to make Shwip the best game it can be, so we decided to go Early Access for a short amount of time to gather feedback and data. Being an indie developer means you need to make a large impact with a small amount of resources, and being a two …
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8482962/e3d5741d9133bb912572e3a7ae4b7f810643cf8f.jpg Swing on over to the Metro Toronto Convention centre Oct 26th to 28th and play Shwip with us, the developers. We'll be at booth 838! Read mo…
Ok this time we're really close. We're getting ready for Shwip's release and it's finally go time. Time to let our baby into the wild after years of development, polishing, feedback, playtests and a pretty awesome beta. Shwip has been a labour of love since it…
Dude it's been years, where's SHWIP?? Shwip has been in development a while now, mostly because we built it once and then rebuilt it from scratch again. We realized that the original game would have been good, but not the introduction we would have wanted. Swi…