Last 7 days ยท history since Nov 6, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Demo build v0.2 is live! This update contains a decent amount of changes, which I'll do my best to outline below. As always, feedback encouraged! There's a feedback button in the game menu which links to a Google form. Feel free to post in the community hub asโฆ
There's a new menu in the top right with 3 buttons, which activate the following: New stats display, which shows some lifetime settlement stats such as total influence, resources collected, etc. Controls display, can now be accessed whenever Save/load/settingsโฆ
Audio settings now save and do not need to be readjusted between game launches Town hall and tavern won't show destroy notification if they have housing in their areas Exploring settlers can become lost and trapped in the fog. They will now respawn the next daโฆ
This is a fairly large (although simple) change, as it affects the gameplay somewhat significantly. Before, settlers would only work at their assigned work structure. Now, work assignment is more of a priority assignment. Settlers will still perform work whereโฆ
Add tip about smelting ore with furnace when ore discovered Fix unclearable new structure notifications being loaded after save Fix wood resource menu being visible upon new game start
Gardening shed now has a 50% chance to grow flax and a 50% chance to grow wheat Gardening shed build cost changed Added a feedback button to main menu and esc menu which links to a Google form Fix some small resource menu bugs
The first iteration of testing has begun! This is an exciting time as the game has only ever been tested by a small pool of people (so there are likely many bugs). The game is in a basic state, but is playable and needs feedback as well as bug reporting. I'll โฆ