Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A quirky turn-based puzzle game where you help the Gnome King, Shorty, escape from his own tower! Navigate handmade levels, kill monsters, dodge traps, purify allies, and teleport on your path to freedom, while meeting a cast of silly characters along the way.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Everyone! It’s been about a while since I've launched the Steam page, and I’m super excited about the small but awesome results I’ve gathered. Every step counts! Honestly, reaching this point in the project feels like a big milestone for me. My ultimate go…
Hello everyone! Just a quick announcement: the game will release on July 31st! I hope that you'll enjoy helping King Shorty escape! Making this game meant a lot to me and I'm incredibly excited to share the final result with you. Of course, if you run into any…
Hello everyone, today is saturday, and the Miningdom of Coboldia is waiting for you to buy something, just like every other day! As the game is basically at end of development, this will be the last devblog, as I want to give it 100% of my attention.The remain…
Hello everyone! Today is Wednesday, and I'd like to talk about one of the last mechanics of the game, along with the enemy type they are mostly tied with! Let's start! A Literally Ground Breaking Mechanic Let’s kick things off with a quick introduction to one …
Hello everyone, today is saturday, and the turn has arrived for the mole people to shine... even in their underground cities! As I say in every ".5" blog, this is an extra dedicated only to the lore of the game. If you are not interested feel free to skip this…
Good afternoon! This wednesday, I'll introduce to one of the late enemies of the game: the Moleoids! What makes them unique, and what differentiates them from similiar enemies? Let's take a look! Gameplay (they are still work in progress, of course. I think I …
Hello everyone, today is, once again, Saturday. As always I'd like to remind you that this ".5" blogs are focusing just on the lore of the game. If you are not interested, come next week to discover a new enemy type! With that out of the way, let's start! Here…
Hello everyone, Last week, I talked about new enemies that shake up a bit the game’s rhythm. The second zone is almost entirely built around this very concept. In the previous devblogs, I introduced the Imps, but this week, it’s time to talk about the Dwarves!…
Hello everyone,Today is Saturday, and that means: it's the day of the lore!As always, you won't find gameplay details here, just a story background for my game!It is a bit shorter than usual, as I've caught a bad flu and I can't focus that well, but I hope to …
Hello everyone, This Wednesday's update is a bit different: instead of talking about an enemy type, I want to focus on the core design of the game: how the genre choices were made, the challenges I faced, and the solutions I came up with. Let’s get started! Wh…
Hey people, today is Saturday so... it's lore day! As always, these ".5" blogs are an extra, meant to be read by those interested in the world's backstory. Today I'll tell you something about the Imps, which are inspired by... Italy! Their culture revolves aro…
Hello everyone, Today I'll tell you something about the first race I've NOT designed around the mechanic of the sunlight: the Imps! Why Imps? During the development of the game I realized that in certain situations, during the creation of the levels, I was blo…
Hello everyone! Today I will introduce you to what lies in the land of the filthy Nagas that have invaded King Shorty's Kingdom! As usual, I'd like to remind you that Saturday's posts are extras, tought solely to provide some additional background for those wh…
Good afternoon, everyone! It's Wednesday again, the usual day in which I share my ideas behind the enemies and the mechanics of game. Today, we're talking about the last main race involved with the sunlight mechanic. Sun Under A New Light During development, I…
Welcome Everyone, Today I'll tell you more about the most important people of the game: the Gnomes! As always, I'd like to remind you that the Saturday blog is an extra, dedicated to those who wish to know a little bit more about the world in which the game is…
Hello everyone! Here we go again with the usual Wednesday devblog, where I dive into the design ideas behind the game’s enemies and mechanics. The Game's Protagonists Today, I want to talk a bit about Gnomes: how they interact with the sunlight, the core conce…
The Green Saturday Welcome everyone! I believe weekends are the perfect time to explore lighter topics, things a little less tied to gameplay, at least directly. That's the reason why I've chosen saturday to tell you about the background story of the game! If …
Happy Wednesday, everyone! Today marks the first time I’m sharing a bit about the game’s mechanics, so I thought I’d start from the very beginning, with the main game idea and the first enemy type I implemented: Goblins! The Theme and the Idea When I first cam…
A Short Introduction Hello everyone! Welcome to the very first devblog of the game: Devblog #0! I’m taking this opportunity to let you know that, starting from this coming week, I’ll be posting short development updates twice a week. These devblogs will be sha…