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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update is all about the bugs. Most of these were shared by playtesters, so many thanks to all of you with your sharp eyes and dedication! Issues we fixed in this update:Fix locations so George and Crim aren’t in same fishing spot 'WickedStepmother' Whack …
This update includes a top-down approach to the movement and interactions of most (nearly all) Villainville's NPCs and creatures, whether they be classified as friendly now, friendly maybe, or friendly never. These little dusky jellops live in the graveyard cl…
Halloween is the holiday nearest and dearest to the devs’ hearts, and October has the added plus of pumpkin spice everything which makes it the perfect blend of spooky and comfort. That makes it the ideal month to share our big reveal regarding Baba Yaga’s jou…
Villainville post-open playtest has had a busy development month! In fact, it was both exhilarating and terrifying. The exhilarating bits included:Creating crop stages for the MUSHROOMs the PC will get to forage, buy, and grow. This was so much fun and looks s…
It's with all kinds of emotions that we announce that the open playtest has closed.Despite knowing this is for the best and necessary for the game's goals, I still find it a little sad. We weren't quite sure what to expect when we decided to offer Villainville…
This update includes the much anticipate first tool upgrade, with the rusty watering can moving to copper so you can water more than one garden square at a time. Because life's too short, and anyway, isn't most of the world in a drought? We gotta get this done…
We hurried this update out because we know how much everyone has been waiting for a new layout to the inventory window. The first fix is done and looks so clean! We'll test this for a bit and then make other UI changes (such as to the shipping bin) once we're …
***news: the dev team has finally at long last successfully acquired a Steam Deck!***Playtesting to get Steam Deck certified has commenced. The first significant change was implementing a UI icon which shows which button to push, instead of the old ‘push A, or…
What if Goldilocks from the Three Bears story grew up to become captain of her own flying pirate ship? Wouldn’t she be the perfect person to very quietly smuggle an on-the-run player character and deliver them safely to their new home? Perhaps…but perhaps not.…
Villainville is getting a story glow up, and this update is the first look! Talk to Tuck and see what jokes he has, and don't let Warden Pete's attitude keep you from doing his quests. He's the key to our lovely new (and addictive) Whack a Mole mini game!Many …
New content and gameplay in the fall-focused open playtest! Story updates and quests have been added--with lots more coming! First up, you need to talk to the head fiend (the one who introduces you to Batwing Island) in order to get a key to your house.Muffy g…
A month into our rolling open playtest, and we've packed this latest update with new features!Pretend you're big and green and like to smash--preferably a big green dragon* starting their hoard!Follow our first ever quest chain as the cute and impassioned Witc…
Villainville's first ever playtest is live and getting regular updates! We're fixing bugs as they come in and also adding content. Since we're in Steam's Scream Fest, expect to see new quests and NPCs added every couple days, and tell us what your favorite is.…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.