Last 7 days
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Your gear has a level now, and so does everything that wants to kill you. On top of that: a reworked pilum, the main story pushing on through two new camps, legionaries you can rescue and put to work, a new map, and no more session timer. COMBAT LEVELSEvery weโฆ
A quick follow-up to yesterday's playtest update. Most of it comes straight from your first-weekend reports: the new inventory gets its shortcuts back, the quest HUD stops piling up old tasks, and the day is half as long so you see more sunsets per session.NEWโฆ
Combat Throwing spears now show an aiming crosshair for all players (including clients in multiplayer), making it much easier to line up your throws. More reliable combat targeting โ fixed the target lock grabbing enemies it shouldn't, attacks/executions occasโฆ
Fixed spear shield finisher breaking enemies and blocking the progression of the game Placeable (fireplace, butchering station, etc) cannot be interacted with anymore before placing them Fixed not being able to drop items in the middle of the screen even throuโฆ
Fixed a bug where the game would not recognize when you picked up the torch at the beginning of the game and therefore you could not complete the tutorial.
Players are now not invulnerable anymore (accidentally left developer cheat active) Fixed animation for spear throw stance when walking/running