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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, Know-All here.Here are a few minor updates, not too many:Adjusted the position of a tree in a certain room on Day 1 to make it easier to evade pursuing enemies.Improved a fork in the road in the Day 1 cave to make it simpler to spot the way for…
Hello everyone, Know-All here. The Steam Next Fest is coming in June, so I've made some optimizations and updates. First up—term descriptions. https://images.steamusercontent.com/ugc/10289757961203296384/93862FF9D35BDA46D8430A2F537D083E00D7C63A/?imw=5000&imh=5…
Most of the skill animations for currently implemented characters and the enemy animations in the first and second chapters have been replaced from RPGMAKER's built-resource animations with self-made animations. This is still a very early-stage work, and chang…
Fixed the issue where some small descriptions in the enemy bestiary exceeded the dialogue box in the English version. If you still find any text overflow issues in the English version of the game, please let me know. Currently brainstorming for Day 3 and prepa…
The map for Day 2 - The Inn has been completely redrawn, and additional "mouths" will appear on the ground, dealing damage to characters, but not fatal... well, mostly not! To keep track of the version number, the current version will now be prompted at the st…
Not tested by Valve yet. Results from Valve's own testing.
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