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Players resonated with Immortum’s Demo, and it was a pleasure to see the faces of those lost in its depths. However, not all games are perfect, and the demo required some fixes.Keeping the balance between making the game fun to play without changing its core w…
After plenty of playtests, high and lows, Immortum is ready to hit the world on December 9th 2026!Most of my posts are quite long but there isn't a lot to say honestly. I would say that the trailer is that short because I didn't want to spoil too much of the g…
This will probably be one of the more exciting posts I'll make about Immortum since officially, I would say Immortum is complete!TLDRImmortum is complete and apart of some bug fixes, good quality of life improvements and translations, the game is ready to ship…
TLDR: Immortum now has achievements and multiple endings! And thank you for 1300 wishlists!Immortum is all about driving you mad, and what is a better experience for that other than multiple endings? I have been mentioning it briefly here and there, but now it…
DirectionIn the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that Immortum is focused on the narrative appro…
TLDR: Immortum will be released in Q2 instead of Q1 2026.Immortum is coming along very nicely, and the last levels are my favorites of the entire game, closing everything nicely together. Here is a small teaser:It was promised to be released in Q1 2026, and it…
When it comes to designing games you think you might know everything, but players are unpredictable.But players are not the issue. The issue is always a design mistake - because I designed it poorly, players couldn't understand what to do next.Somewhere around…
To be completely honest, I held on for the next update because the game was very stable. I worked hard to optimize all the lights in the game - the biggest performance hog in the entire game. But I was afraid to break the already great working demo.Until I saw…
Steam Next Fest was great and I had joy watching people play the Immortum Demo.Considering the current wishlists, player base, and the direction of the game, I have decided that Immortum will not feature combat. Having most of the levels focusing on environmen…
The reception of the new demo changes was great, but there was a single complaint that kept bugging me: it was just too quiet.Sound is a tricky thing since players can listen in with their headphones or their speakers, and the equalizer and sound levels change…
As with all demo releases, if you don’t get it the first time, keep trying. And it paid off because I addressed all the issues the players had:Maps are now small enough so you won’t feel like you are in a walking simulator, but not as tiny as a 21st-century sp…
I have created Immortum out of a passion for Horror games. Drawing inspiration from what I like and creating what I wanted to see led to a game that can stand its own ground in today's Horror game scene.The official demo release date, July 1st, was communicate…
Maps are tricky. Immortum started without any maps. As an ever-changing maze of corridors, the player should be on the edge of his seat without knowing what lurks beyond the corner. But the reality was different than expected and players got lost. Then how do …