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Let's talk about events, because I recently revised a few of them a little and added some new ones. Events are a staple of the genre. You enter a room and instead of a fight you have some kind of situation and have to make a choice about it, usually knowing th…
When I started working on this game, I wasn't sure how to even create or acquire any of the visual assets I would need to bring the game to life. I figured I would simply start with placeholders and work out the details later. After a while I started adding pr…
As a personal goal I wanted to release the demo of Life Altered by the end of 2026. This still seems achievable but in no way guaranteed. Since it is a random goal set by me alone, I will not stress it too much. The focus will be on making the demo a fun and p…
Let's start with the playtest bit. On the store page you can now access the current build of the game via Steam. There's a "Feedback" button in the main menu if you want to share your thoughts on the game. It currently features two stages, a brand new tutorial…
There's this meme currently being shown pretty often in dev circles. It's just showing the start of a project with the tag line 'make it exist first' and then a more polished screenshot with the tagline 'you can make it good later'. I like that one, because fo…
This will be the first month where I don't have some musings on game design while learning game design. I've been a bit focused on developing the game. For the last month I've been hard at work to expand the demo with one more stage. The second stage will take…
When I started making the enemies for this game, I was trying to glean insight from more experienced developers talking about it. One thing the developers of Slay the Spire said stuck in my mind especially. They designed their enemies (especially elites and bo…
Ok, since I do have something to announce this time, let me get it out the way first: You can now download a demo of the game on itch.io:Life Altered on Itch.ioMore on that below in the progress report, but first... A look at different map systems for deckbuil…
Sometimes there are ideas in a game that must subsequently change all other games of the genre in the same direction. Like cross-hairs in shooters (didn't exist in Wolfenstein 3D or the original Doom) or (for better or worse) fast-travel in open-world games. I…
I recently listened to an interview with Jay Ma (one of the developers behind FTL and Into the Breach). She talked about how in her new game (the amazing Fulcrum Defender on PlayDate) she chose to have a replenishing health bar, because she got a bit tired of …
This month I (among other things) finalized my infection mechanic (which is analagous to curses in many other deckbuilders). So let's have a look at how it works! The curse mechanic I'm familiar with is that you draw a curse like any other card and then it usu…
One of the more ambitious features of Life Altered is its evolution system. The system is designed to solve two problems: 1. How do players further customize a die that already has 6 creatures on them? 2. How do players get rid of creatures that no longer fit …
I decided I wanted to try and use this space to give monthly (yeah, let's shoot for monthly) updates on how I'm doing with Life Altered. But first, an introduction: Hi, I'm Senescent Leaf, an indie game dev from Germany, making his first (commercial) game. My …