Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We have a tiny update today: in Challenge Run embark screen the Ruthless and Impossible difficulties would be locked, unless a player has beaten the Hard difficulty
**Devlog Day 167-- Achievement arrive** Our daily update for the Playtest version. The v2026-09-05-1 build is live and open to everyone. We release a feature that was in development for quite a long, but today finally cleaned up and finished it: achievements. โฆ
We have small updates today: Fixed a crash reported by one of the playtesters, when monsters reach the end of the path (thanks!) New auras for Horrifier and Healer enemies
Today we have: better Codex UI for Pyro Lance turret. Harry's turret behaves a little bit different, compared to the other and has some specific parameters. These were already wired to the turret description screen in game, now they are in Codex as well. You cโฆ
New sprites for Siphon Ring turret New sprites for Silent Pumpjack turret Fixed z-order and layout for Harry's Pyro Lance turret Better Consumables Codex Better Turrets Codex with clear unlock conditions Better Cards Codex with locked cards previews and clear โฆ
September the 1st: Summer break is over. Kids go back to school - our playtest goes back to work. ๐ซ The Tower Petroleum playtest just got its biggest update since April, and it's open to EVERYONE - no keys, no waitlist. Hit Join Playtest on the page and go: hโฆ
Today we have published our biggest upgrade for the Tower Petroleum Playtest yet -- as always our Playtest is publicly open, so you would automatically get access to the game when you click the "Join the Playtest" button. We are proud (pun intended) to presentโฆ