Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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76% positive of 26 · Mostly Positive · Live from Steam
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A twin-stick shmup set in a grim world cursed by demons and ghouls.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (26 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! http://www.aquiverof…
Hi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! http://www.aquiverof…
Hi Peoples! We're getting close to completing development on our twin-stick shmup A Quiver of Crows! Here's a status update: Music Alice has been working hard writing more music (while also polishing up some level designs). Here's the latest track she's create…
Hi Peoples! We're getting close to completing development on our twin-stick shmup A Quiver of Crows! Here's a status update: Music Alice has been working hard writing more music (while also polishing up some level designs). Here's the latest track she's create…
Hi All! Another month, another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. We are finished with the gameplay aspects of the game - all 26 stages are done. We are now working on the details of the game that make it more polished s…
Hi All! Another month, another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. We are finished with the gameplay aspects of the game - all 26 stages are done. We are now working on the details of the game that make it more polished s…
After 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! http://store.steampowered.com/app/347280 We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us througho…
After 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! http://store.steampowered.com/app/347280 We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us througho…
Save the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows! http://www.sheado.net/aquiverofcrows/images/sunset.gif The game will be launching for Windows, Mac, & Linu…
Save the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows! http://www.sheado.net/aquiverofcrows/images/sunset.gif The game will be launching for Windows, Mac, & Linu…
Hey Peoples! We just got back from MomoCon where we were showing our corvid-based twin-stick shmup. MomoCon A couple of months ago A Quiver of Crows was selected as a MomoCon 2016 Indie Award Showcase Finalist! So last week we found ourselves in the lovely cit…
Hey Peoples! We just got back from MomoCon where we were showing our corvid-based twin-stick shmup. MomoCon A couple of months ago A Quiver of Crows was selected as a MomoCon 2016 Indie Award Showcase Finalist! So last week we found ourselves in the lovely cit…
Hi Everybody! We were hoping to release the game early next month, but we've slipped behind schedule a bit. We don't want to release the game with missing features so we are going to have to postpone the release to Fall 2016. Sorry to keep you all waiting ːste…
Hi Everybody! We were hoping to release the game early next month, but we've slipped behind schedule a bit. We don't want to release the game with missing features so we are going to have to postpone the release to Fall 2016. Sorry to keep you all waiting ːste…