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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Add a highlight feature for tutorials - tutorials will now highlight relevant UI elements Reworked module cooldown indicators. The previous implementation has performance issues on low-end setups Fix a bug where add-ons from victory fail to include add-ons fro…
Welcome to Playtest Patch 0.10. This patch is packed with content and improvements. I hope this patch will be a solid foundation for game mechanism - and I can build upon it for future content release. Frigate Class Frigate class ship is here: with new weapon …
After releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.10), I am adding Frigate class tech And perhaps more importantly, I am adding a new add-on crafting system
Augment Augments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent Reforge Add-ons into Victory Point Add-ons can now be reforged …
In this patch, I've reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range o…
Matchmaking Improvement Evasion is now better reflected in the ship stat. Previously, evasion was not included when calculating ship defense stat. This caused ships with high evasions are underrated in defense stat - and they are harder to beat when you are ma…
Over the past year, I set out to build Spaceship Idle as something quite ambitious: an incremental space grand strategy autobattler. It was an exciting idea. Persistent progression, prestige systems, evolving spaceships, and automated tactical combat, all wrap…
Hello, I am happy to announce that Spaceship Idle Playtest 2 is now available on Steam - simply download the free demo from Steam page to join the playtest. The game has been rewritten completely, and here's a brief introduction to the new version: https://sto…
Since my last post about the next gen rewrite, I am happy to report that I am making good progress - the game is now in a playable state (again!). I am now tying up the loose ends and prepare for a public build. I am taking the auto battler mechanism from the …
First of all, I want to say thank you to all the players who have tried out the current Spaceship Idle demo, especially during the Steam Next Fest. After receiving lots of feedback regarding the current demo, I have taken a holistic regarding the gameplay and …
I have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial. https://store.steampowered.com/app/35587…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.