Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 6 · 6 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Dodge 'N' Dash is a fast-paced endless arcade styled game in which you have to dodge blocks, collect coins, and grab powerups all while attempting to get the highest score possible!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Added new settings to change Max Health and Damage Hazard Spawn Rate. - Fixed some typos and bugs. - Changed Modifier Unlock method slightly.
Hey everyone! To explain the title of the update, I am now at the point where I don't have anything else I'd like to add to the base gamemode. Any updates to it from now on will just be small balance changes, no new content. However, I am not done with Dodge '…
Added a ton of new skins to the shop. Made some balance changes and fixed some bugs. New checkpoint system for different scores reached. Gives health and dashes when reached. Visual for when you reach one of these checkpoints.
This update was originally supposed to include new skins and more achievements for all the steam players, however I've decided to move that over to a part two (V1.4.5) as I realized there was some issues I had forgotten to fix in the current live version of th…
Game will now be called Dodge 'N' Dash going forward.Added pause menu during run.Updated UI.Added stackable point multiplier to modifiers/sub-modifiers.Added new powerup Destroy.Added new hazard Flip.Buffed Repel powerup.Updated SFX and added VFX for Repel and…
​Fixed some interactions between Explosion / Clock's Ticking and Can't See Me.
You survived the Evil Cube invasion! Good Job!
Evil Cube's are invading the game. Can you survive their endless attack? RUNNNNNNNNNNNNN!