Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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89% positive of 692 · Very Positive · Live from Steam
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A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (692 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Hotfix v1.1f2 is live!Fixed localization errorsFixed a bug causing some players to be stuck on black screen after loading
Hotfix v1.0f21 is live!Fixed missing localization/localization errors in some places.Improved herbalist UX.Fixed missing journal entry in Shining Lights... quest.Added an equipped icon in crafting/upgrade.Fixed story event header label.Improved skill respec UX…
Hotfix v1.0f20 is live!Fix for inspect tooltip.Safer save files handling.Fixed getting stuck in dungeon after defeating Serath.
Hotfix v1.0f19 is live!Fix for the CRC Mismatch error, blocking some players from progressing.Perseverance card now has exhaust.Riddle in Shrike's Lair won't respawn anymore.Added level 4 upgrades to all armors.Fixed forest guard armor localization error in Po…
Hotfix v1.0f18 is live!Fix for infinite loading when starting battles.Rebalanced Upper Marina battles.Momentum can no longer be abused for infinite movement.Implemented Compute-Shader compatibility on game launch.Revise+ now costs 3 blue mana.Fixed getting stu…
Hotfix v1.0f10A new hotfix is live!Fixed missing localizations in various places.Fixed main menu blocked inputs on controllers.Fixed multiple Church Key drops.Added a notification with a reason for respec block.Increased EXP on some boss encounters.Fixed froze…
Hey everyone!Thank you so much to everyone who played Shards of Order! We really appreciate your time and couldn't be happier to see you enjoy our game. If you still haven't had the chance to try it, we have good news:We're taking part in the Steam Autumn Sale…
I was pretty interested in Shards of Order when I initially saw it because it looked like it was borrowing some ideas from one of my favourite roguelike RPGs: Darkest Dungeon . It just presented itself with a vibe that it would be a gruelling experience that k…
Hello everyone!We’ve made it! Shards of Order is finally out on Steam, and you can get your hands on it!Please take a moment to sit back and celebrate the launch with us! Let's stay with our dedicated release trailer:But what even is Shards of Order?!Chances a…
Hello Everyone!Just one last stretch before the release, right?! We're excited, and we hope the same goes for you! The clock is ticking, and the countdown is finally coming to a close. Speaking of countdowns, here's our final pre-release trailer for you!Now, w…
Hello EveryoneOnly 11 days until Shards of Order releases, but we’re still hard at work improving and fixing things to make the game as enjoyable as possible. It's mostly bugfixes, but we’re also adding content, changing sidequests around, improving wording, a…
Polishing the experienceHello EveryoneThose last few weeks are especially important because, as we approach the final stretch before the release, we focus mostly on little things that may not make a huge difference in the game on their own, but added together …
Hello Everyone!The release is looming closer and closer, and the game is really taking full shape now. Our last post obviously didn’t cover every change we’ve made throughout the last few months, so this one is gonna show off some of the things we didn't menti…
Hello Everyone!It’s been some time since we last posted here, and we have some explaining to do. The last two months certainly haven’t been easy; we’ve had a couple of internal issues, but we’ve managed through them. Now, we’re nearing the last stretch of the …
Hey everyone!Second Round of PlaytestsSo, the main storyline of our game has been implemented; however, it still needs polishing and lots and lots of testing. If you’ve missed the chance to join the playtests the last time, this is your opportunity to hop aboa…
From March 26 through 29, our representatives will be attending the PAX East gaming convention happening in Boston, US. Over there, you will be able to play an exclusive build of the game, which we prepared to best show off the strengths of our game and differ…
Hello Everyone!Last time we posted was around a month ago, and what a month it has been. We’re finishing the last area of the game and designing the final boss, and I wish we could just show everything off, but we’d rather you play the game and experience it a…
Hey everyone!As mentioned in our previous posts, the development is progressing well, but as the playtime keeps increasing, there’s more room for holes, balance issues, and those pesky bugs. And so, the time has come, when we come asking for your help. If this…
Hello EveryoneThe game is growing at a steady pace, and it constantly impacts how we see things; it challenges our initial systems and established foundations. This post will explore one of the problems we faced as the playtime increased. Other than that, one …