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The Lifeblood of the EconomyIf politicians are the machinery of the state, then economic goods are the fuel that keeps it turning. In State of Affairs, goods are not abstract numbers. They are grain and coal, steel and fuel, equipment and vehicles, the tangibl…
Politics on Every RubleIn State of Affairs, money is never just numbers. Every coin collected carries a political cost, and every tax levied reshapes the loyalties of those who pay it.The Taxation System is designed to capture this tension, turning budget poli…
A House Without Its MasterIn March 1953, the Soviet Union lost Joseph Stalin. With him went the singular authority that had kept the political elite in line. What followed was not unity, but a fierce struggle between competing visions for the future of the sta…
Lawmaking in the Game WorldIn this devlog, we’re taking you inside one of the most important systems in the game: the Legislative Process. This is where policies are born, fought over, rewritten, and either passed into law or left to gather dust.Our goal with …