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Stats, Details & What's NextWe have been having an incredible amount of fun playing, watching & listening to all of you!Everyone has been providing some absolutely incredible feedback & ideas, we're really excited at everything there is to come! The playtest w…
Playtest #4 Is Live Thursday!The wait is almost over. Our 4th playtest is starting July 9th 4pm UTC, and it’s easily the biggest ORMOD update & playtest yet. Patreon Supporters already have early-access now! Any new supporters, check your inbox for a key!Over …
Thank you all for playing ORMOD Playtest #3The third playtest was a massive hit & a whole lot of fun.Of course, issues were found & many, many fixes were made & will continue to be made! Many massive changes in response to feedback are already being worked on.…
The Second Playtest Weekend Has ConcludedThanks so much to every single one of you for trying out the playtest, we had a lot of fun & enjoyed hearing all the super helpful feedback. Once again, this is a playtest & isn't the full game, many, many changes comin…
The First Playtest Has ConcludedThe first playtest has been incredible! Thanks so much to everyone for playing & reporting, many many changes incoming! All of you who have access to the playtest will automatically be reactivated when we go live again! You also…
- fixed internally suppressed weapons (mp5sd, asval & vss) crashing ppl when u shoot at them lol - fixed close fire not having correct distance value (always sounds right next to you) - disabled gbuffer clearing - disabled full resolution depth prepassing - fi…
Hey everyone!Playtest 5 Comes to a CloseWe've had an absolutely amazing time playing with all of you. I can't thank you enough for reporting issues & supporting the game so far, I got to explore so many bases & meet so many of you in-game.We will be posting a …
Hey everyone! Hope you're having a great playtest. I'd like to thank you all so much for playing the playtest so far. As always, keep reporting those issues & giving feedback in Discord, we genuinely read all of it & helps a ton 1.13.0-1.13.9 Patch NotesFixed …
Playtest Weekend 5 Is Now Live!Welcome to all of you to Playtest 5! We’ve got some massive updates coming your way this time around from a total world overhaul to building vehicles from scratch to fortifying structures and more. It’s going to be a lot of fun! …
ORMOD’S BIGGEST PLAYTEST YET IS THIS WEEKEND!This Friday, ORMOD: Directive enters a new era with Playtest #5, bringing the largest update to the game so far. Following Gamescom last month, where more than 10,000 people visited the ORMOD booth, we’ve been hard …
Playtest #4 Has Now Closed!We have been having an incredible amount of fun playing, watching & listening to all of you! Everyone has been providing some absolutely incredible feedback & ideas, we're really excited about everything there is to come!Some Fun Sta…
Playtest #4 Is Now Live!This week’s playtest is easily the biggest and most challenging yet! With improved AI, new Mechs, a new mobile base, and better server optimization and support, we’re expecting this playtest to be next-level!60,000 people already have a…
- fixed damage sounds not playing - changed all clothing ids to woodland for woodland varient instead of forest sometimes - fixed being able to see characters eyes when respawning in arena mode - fixed clothing not showing after respawning in arena - further r…
- diconnect console command -> disconnect - road height is now propertional to dept i.e no more roads carving too deep into hillsides - slightly increased base saturation - increased walker death time - increased base height of all turrets (more visible) - som…
- improved wind turbine visuals (not so fat) - reenabled bottom left text visually counting - implemented a new loot pooling system... loot if loot spawns together it will attempt to (for the most part) spawn similar items around it i.e no more wrong mags next…
- fixed placed map markers always placing in the ground - added boarder threshold to structures without bounds (should allow for better structure placement) - all entity display text is now enforcive to the middle of the screen meaning hopefully no more hard t…
- fixed icon not showing - fixed wood bridge not being correctly bendy - fixed crafting ui not showing when shift dragging from inventory - fixed shift dragging item placement not setting the correct player state - fixed crafting items now allowing successive …