Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 409 · Very Positive · Live from Steam
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Time moves when you move in a truly non-Euclidean world
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (409 reviews)
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related moves illegal - no more parrots placed near t…
A new projection, and lots of bugfixes. Have fun!
More bugfixes! Fixed a potential crash when reseting OpenGL (might help people who could not run the game?), some details of the new player shapes, and some other minor stuff.
The player Ratlings now have tails, and lots of other bugfixes! Mostly for non-standard tilings and custom landlists.
Four new player shapes, and some minor bug fixes: - fixed slaying + discord graphics - other active orbs now extend the duration of Orb of Recall - fixed CR5 and MCR not appearing in PTM - alt unlock condition for CR6 - fixed the floor graphics in dual tilings…
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog: http://zenorogue.blogspot.…
Improvements to the SteamDeck support, and many bugfixes and other minor improvements. Have fun!
This is not really a big update that adds a new land or a major new way to play the game, but more of an "we need to change the minor version number so we won't have to do 13.0ż". There was more work on new games using the HyperRogue's non-Euclidean engine, Ro…
Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have seen these. For less active followers, h…
As if it wasn't confusing enough travelling through the non-Euclidean of HyperRogue, it's now also available to play through in different VR modes. Read the full article here: https://www.gamingonlinux.com/2021/06/hyperrogue-turns-the-non-euclidean-roguelike-i…
Quite a long time since the last update! Version 12.0 fixes this. It includes two new lands, VR support, and has many other feature and improvements! Is HyperRogue the only game where tessellations of non-Euclidean spaces play a major role? Well, no -- while t…
While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new…
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! See the blog post: https://zenorogue.blogspot.com/2019/09/hyperrogue-112-thurston-geometries-free.…
While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. HyperRogue takes place in a world where things such as rectangles and parallel lines do not exist. Lines will n…
The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: https://zenorogue.blogspot.com/2019/01/hyperrogue-110-released.html Have fun!
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the gri…
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog: http://zenorogue.blogspot.…
HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta…
No authorized Steam key store lists this game right now.