Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey, everyone!Here's a patch to kick off the start of Playtest #5,* which will hopefully be opening shortly. Apologies for the delay if you're a Gold Key holder.* Note: Playtest 5 was delayed until 12/08/26.One of the most exciting features arriving in this paโฆ
Hey, everyone! Here's a small patch to fill the gap between now and the launch of Playtest #5.We've had to re-think how certain enemies are configured, especially ones with unique ranged weapons. We've also made some changes to the UI code to accommodate for bโฆ
Hello, backers! After much digging we believe we've found the root cause of the dialogue crashes. However, If the cutscenes still crash and give an error message, please let us know!โ ๏ธ Note: We recommend creating a new party once this patch has installed!Combaโฆ
Hello backers! It's time for Playtest #4.This will be the final patch locked to the Town Council tier, and soon we'll be welcoming the next wave of backers to the test!In other news, we've arrived at the conclusion that the Moose needs some tweaks. The main isโฆ
Hello testers! Thanks for bearing with us while we work on Patch #4.There's currently an improved version of Patch #3 on the beta branch: beta_within_a_beta. If you haven't played Patch #3, you may wish to try this version as it should be far more stable and hโฆ
We're back with Playtest Patch #3. First of all, apologies to those of you who have been experiencing the various cutscene errors and crashes. We've altered how the cutscenes function behind the scenes, and that should hopefully resolve most of the issues. We โฆ
Backer Test Launch!Hello, everyone! Today we're inviting a new round of players to the test! This time, it's backers who've pledged a Gold Key tier.If you're just joining us: welcome! We look forward to hearing your suggestions and feedback.Here are some knownโฆ