Last 7 days
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56% positive of 32 · Mixed · Live from Steam
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Explore an avant-garde cubist dream, stimulate your visual senses and immerse yourself in a surreal TRIP. A visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace. There are no objectives, no rules, just art.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 56% on 2026-11-01 → 56% today (32 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
TRIP has been updated with new maps and music for you all to enjoy! There are now 8 additional "levels" which I'd prefer to call sets The sets differ in nature and each one has its own theme and overall mood. The new songs for each set are different experiment…
TRIP has been updated with new maps and music for you all to enjoy! There are now 8 additional "levels" which I'd prefer to call sets The sets differ in nature and each one has its own theme and overall mood. The new songs for each set are different experiment…
Now that TRIP has been fully released, the first batch of ongoing content will soon be included. The update will bring music and sounds to the overworld and additional levels/sets to explore! Check out these screens from TRIP's new worlds http://www.xenomorph.…
Now that TRIP has been fully released, the first batch of ongoing content will soon be included. The update will bring music and sounds to the overworld and additional levels/sets to explore! Check out these screens from TRIP's new worlds http://www.xenomorph.…
First, let's give a little rundown to those unfamiliar with TRIP. It was a combined effort between Adam ( Programming ) , Benjamin Meredith ( Soundtrack ) , and myself. Released in 2012 and was only meant to be a one-shot art experiment. It took 2 years for it…
First, let's give a little rundown to those unfamiliar with TRIP. It was a combined effort between Adam ( Programming ) , Benjamin Meredith ( Soundtrack ) , and myself. Released in 2012 and was only meant to be a one-shot art experiment. It took 2 years for it…