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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things.Technical:Skill radius now linked to upgradingImproved camera feedback effects when using skillsChanged logic for ranged enemies (…
Completely reworked enemy spawn system: no limits and (almost) no enemy trains — the longer you last in a stage, the harder and more fun it gets :)Enemies expelled by the monument wave now grant experience, buffs, and boostersNew booster drop system, allowing …
Increased tree spawn chance in the swamp.Fixed spawner colliders.Fixed holes in fences.Added pulsing effect to UI elements (multiple).Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent loc…
Technical:A system for obtaining active skillsNew active ability: KnockbackThe hero's characteristic system has been changedSadko won't attack until he's looking at an enemyRun faster when you're looking at your feet)A step-by-step tutorial has been added so y…
Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. …
Participation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten.Bu…
This September, our project "Sadko" was part of a major video game exhibition. Throughout the day, we handed out merch, chatted with players, and we even had our own booth for a full two hours! Visitors could try out a new build, which will be available on pla…
Sadko now has its first merch! We designed it ourselves with special love, because we didn't want it to become just another flyer tossed into the nearest trash can. Each sticker has a quality die-cut, is coated with a matte laminate, and comes in its own indiv…
Hurray! The new version of Sadko Demo is already available on Steam. This update has been labeled 2.0 because we've done some serious work since the last release.Technical:Added tutorial hintsAdjusted construction stages and their requirementsIntroduced unique…
We regret to announce that we must postpone the release date as we initially overestimated our development capacity. We sincerely apologize for this situation. The game is currently in active development with core mechanics largely implemented. However, the cu…
It has been over a week since Sadko became available to Steam users. During this time, we have received valuable feedback from the first players and are ready to show how we have responded to it. The updated demo build of Sadko is now available! Technical Chan…
We’ve been working towards this for a long time (almost) and finally made it! Now, any player can try out the core mechanics of the game thanks to the free demo version. Of course, it’s still vastly different from what we’ll show at release, but it already inc…
Sadko is a mix of two genres - Idle Tycoon Arcade and Vampire Survivors. With the blend of fast-paced action and laid-back resource gathering, you get a gameplay loop where you collect resources, constantly upgrade your stats, unlock new areas, and don't forge…