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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
For most of the last year we talked about the various gameplay features of Grimroll. And we’ve kept a steady pace adding in new mechanics and polish for existing ones.However, Grimroll is a very UI-heavy game, so much so in fact that no matter how we spin or t…
In one of our earlier posts, I spoke about the different varieties of dice that you’ll encounter in Grimroll. Today I want to continue by talking about a few more varieties of dice as well as a few more examples of our infusions and end rewards that define you…
A short one this week. We're back from our yearly vacation and are already deep in development of the game again.In case you were wondering how the actual playable version is coming along, we spent a few days showing it off at Courage, a small indie showcase r…
We’re back with another Art post today, and this time we’re showing you two places: one you’ll want to stay in, and one that will absolutely want you gone.Let’s start at home. Gaze upon this super early concept of the Hub, or as we call it, Baba’s Hut. This is…
One of the main mechanics we have in Grimroll is getting rewards for crossing out boxes. The rewards take the shape of different consumables, instant additional hits on other boxes and even more dice. There's plenty of dice types but today we wanted to focus o…
We’re back with another Art post today. If you didn’t notice the scary looming figure in the key art (first of all, how?), she’s the Crone, or as we like to call her locally: Baba!Here are some of Baba’s concepts, which we took in some weird directions. We had…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.