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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
March Update – Combat, Train Extraction, and New SystemsOver the past few weeks I've been focused on improving core gameplay systems and adding more depth to the world of ApocaShift.Here's what I've been working on:Melee Combat ImprovementsCombat is getting a …
Here’s a quick look at what’s been accomplished:Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.Tutorial system implemented and fully working. Complete health system overhaul — now limb-based for deeper surv…
A small update showing off a few of the new things I have been working on the past few months. 1. Tech Tree UI2. Spitter Mutant 3. Your homebase is now overgrown and will need to be cleaned up before large bases can be built. 4. Woodcutting! Better quality of …
Hello everyone!Today’s update brings some serious visual upgrades. I've added brand new random blood and gore effects that make every fight feel unique and intense. On top of that, bullets are now much easier to see in action, giving you better clarity during …
Summer ApocaShift UpdateSo much as been added and this might be the largest update yet as i push for a fun and playable build! 🔧 Major Features & Changes:Storage Overhaul: Items are now stored inside buildable storage containers instead of a centralized stash…
I have some exciting news to announce! The new base building system is implemented and working! While there is only a few options here to choose from, I plan on having hundreds of different items / decorations / fauna / floors / buildings to choose from and ca…
2-4 PLAYER CO-OP IS WORKING I’ve kept this quiet because I didn’t want to announce multiplayer, show off some half-working prototype, and then spend months saying “it’s coming.” I wanted to wait until I could actually say it works. And now I can. ApocaShift is…
The ApocaShift Open Playtest is Live!The gates are open.If you've been watching the game, wishlisting it, or just stumbled across the Steam page, you can now download and play ApocaShift for yourself. No invite needed.ApocaShift has been in development for a c…
Combat Overhaul, Smarter Bandits, Dynamic Vision & Bug SquashingThis is a big one. A lot of these changes came directly from things that felt wrong during combat—bandits standing around aiming without firing, headshots feeling like a coin-flip death sentence, …
Character customization has officially been added to ApocaShift and the UI is now finished.You can now create your own survivor before starting the game, with multiple options for appearance and style.New featuresMale and female charactersMultiple body typesHa…
The ApocaShift Playtest is LIVE! The time has come — you can now jump into the first public playtest of ApocaShift on Steam! I’ve been working on this game solo for about 2 years, and it means the world to finally let you all get your hands on it.This build is…
Hey again everyone! ApocaShift now has a professionally made capsule art! I hope you like it and the new logo. UI UPDATEI’ve also been working hard on improving the overall UI experience in ApocaShift. While this isn’t the final version of the UI, I wanted to …
I'm excited to share a nearly finished time-lapse of in-game building! While this preview showcases only about 5% of the available items, the builder UI is now about 80% complete. It includes all essential functions, making it fully usable for creative constru…