Last 7 days
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61% positive of 34 · Mixed · Live from Steam
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Dr.Green is a 2D retro, arcade, action platformer, inspired by games like Megaman and Ninja Senki. Take control of the orphan Dr.Green, on his mission to save the forest and take revenge on the evil forces trying to destroy it.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 61% on 2026-11-01 → 61% today (34 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if y…
Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if y…
Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire…
Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire…
Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As alwa…
Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As alwa…