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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I'm working on background revisions along with some demo updates. Once the complete build is ready around late September to October, I should be able to start testing and voice recording.Fixed an occasional crash.Fixed a bug related to boss cameras.Added quali…
Demo updates and boss work are both ongoing. Demo changes below:Various boss-related bug and glitch fixesMinor early-game UX adjustmentsWall run controls revised After a long round of feedback-driven iteration on wall run, I've come almost full circle back to …
While working on the demo update, I have finally completed one of the last three final stages. My goal is to finish the remaining two stages and two bosses by June.The updates for the demo are as follows:ImprovementsEnhanced Wall Jump Controls: A special thank…
The demo has been updated to version 2.2. This release significantly modifies the early game progression and partially revamps the player skill system. Additionally, multiple bug fixes and optimizations have been implemented. I have also prepared a Demo 2.2 up…
Since the demo launch in April, I've been continuously improving the game based on your feedback. Here's a new trailer featuring the updated build.I'm currently working on the second stage, the threshold, and aiming for Next Fest 2026 and Early Access release.…
There have been countless fixes since the demo release, and this time I’ve made another major round of updates.I ran an event where players could get a key by sharing gameplay footage, and many people joined in. Among them, Lori completely redesigned the UI, w…
It took almost three years. The alpha is complete, and I am now working on end content such as achievements, along with voice recording. The plan is to keep testing and polishing, enter Steam Next Fest in February 2027, and launch in early March. If you would …
The final boss is roughly done. Two months, and it was hard.Since it's the final boss, the thought would sometimes surface — how few people will actually reach it. But then I'd remember that the people who do are exactly the ones worth making this for, and I'd…
The stage design for the virtual world 'Threshold' has been completed. I am working on the boss of 'Threshold', which is also the second-to-last boss. The current goal is to complete two bosses, story-related events, and basic tuning by June. In addition, the …
I have compiled a development summary to mark the end of 2025. I am constantly gaining new insights and learning every month during this process. Development is currently a bit over two-thirds complete. My plan for next year is to conduct testing, participate …
I'm continuing to polish the demo while working on the next stages. Please check the video. Thanks as always.
Turkish has been added to the list of supported language options. The game now offers a total of 12 language options: Korean, English, Simplified Chinese, Traditional Chinese, Japanese, Spanish, Latin American Spanish, Russian, French, German, Brazilian Portug…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.